01
Gameplay
Player controllers, combat, AI enemies and progression systems, tuned until moving, jumping and hitting things feel right.
- Unity (C#)
- Unreal (C++ / Blueprints)
- Godot
- Enemy AI
~/services/game · 04
Games that feel good to play. Indie and commercial games in Unity, Unreal and Godot: from the first playable prototype to a polished release on PC, mobile and the web.
hire me for game →5 categories
01
Player controllers, combat, AI enemies and progression systems, tuned until moving, jumping and hitting things feel right.
02
Fast playable prototypes to test an idea before money goes into art, then level design, pacing and difficulty shaped by playtests.
03
Online play that holds up: netcode, lobbies and matchmaking, accounts, leaderboards and saves stored on a server you control.
04
Builds for Steam, mobile stores and the web, with performance profiling, crash reports, analytics and the patches that follow launch.
05
Main menus, HUDs, inventories and settings screens that work with mouse, controller and touch, designed and built in the engine.
// case studies on the way
There’s no public Game project here yet. Ask and I’ll send samples, or tell me what you need and I’ll show you the closest thing I’ve built.
Unity / Unreal Engine / Godot / C# / C++ / Blender / Steamworks