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Game Development

Games that feel good to play. Indie and commercial games in Unity, Unreal and Godot: from the first playable prototype to a polished release on PC, mobile and the web.

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categories
5
skills
20
tools
7

Skill set

5 categories

01

Gameplay

Player controllers, combat, AI enemies and progression systems, tuned until moving, jumping and hitting things feel right.

  • Unity (C#)
  • Unreal (C++ / Blueprints)
  • Godot
  • Enemy AI

02

Prototyping & design

Fast playable prototypes to test an idea before money goes into art, then level design, pacing and difficulty shaped by playtests.

  • Rapid prototyping
  • Level design
  • Game feel
  • Playtesting

03

Multiplayer & backend

Online play that holds up: netcode, lobbies and matchmaking, accounts, leaderboards and saves stored on a server you control.

  • Netcode
  • Matchmaking
  • Leaderboards
  • Cloud saves

04

Release & live ops

Builds for Steam, mobile stores and the web, with performance profiling, crash reports, analytics and the patches that follow launch.

  • Steam & mobile builds
  • Profiling
  • Analytics
  • Updates & patches

05

UI & menus

Main menus, HUDs, inventories and settings screens that work with mouse, controller and touch, designed and built in the engine.

  • Game UI
  • HUDs
  • Controller support
  • Localisation

// case studies on the way

There’s no public Game project here yet. Ask and I’ll send samples, or tell me what you need and I’ll show you the closest thing I’ve built.

ask for samples →

// what you get

  • Playable builds every milestone
  • Full project source
  • Store-ready release build
  • Support after launch

// tools

Unity / Unreal Engine / Godot / C# / C++ / Blender / Steamworks