Skip to content

~/services/3d · 07

3D Development

Models ready to ship. Game-ready props, vehicles, environments and renders: modelled, textured and optimised for FiveM, Roblox, Unity or the web.

hire me for 3d →
categories
6
skills
24
tools
5

Skill set

6 categories

01

Modelling

Hard-surface and environment models built from references or your concept art, with clean topology that's easy to change later.

  • Hard surface
  • Props
  • Environments
  • Vehicles

02

Texturing

Clean UVs, high-to-low bakes and PBR materials that look right in the engine they're going into, not just in the viewport.

  • UV unwrapping
  • Baking
  • PBR materials

03

Game-ready

Retopology, LODs and polygon budgets matched to the platform, exported in the format your engine expects with collisions included.

  • Retopology
  • LODs
  • Collision meshes
  • Export pipelines

04

Render & motion

Product shots, turntables and short animations for store pages and trailers, plus rigging when a model needs to move, and interactive 3D on the web with Three.js.

  • Rendering
  • Turntables
  • Rigging
  • Animation
  • Three.js

05

Characters

Stylised and realistic characters and creatures, sculpted, retopologised and rigged so they're ready to animate.

  • Sculpting
  • Character modelling
  • Skinning
  • Facial blendshapes

06

Environments & interiors

Rooms, buildings and full scenes, from game levels and MLO interiors to architectural visuals with lighting that sells the space.

  • Environment art
  • Interiors
  • Archviz
  • Lighting

// case studies on the way

There’s no public 3D project here yet. Ask and I’ll send samples, or tell me what you need and I’ll show you the closest thing I’ve built.

ask for samples →

// what you get

  • Source .blend files
  • Engine-ready exports
  • Texture sets
  • Preview renders

// tools

Blender / Substance 3D Painter / Photoshop / Marmoset Toolbag / Three.js