01
Modelling
Hard-surface and environment models built from references or your concept art, with clean topology that's easy to change later.
- Hard surface
- Props
- Environments
- Vehicles
~/services/3d · 07
Models ready to ship. Game-ready props, vehicles, environments and renders: modelled, textured and optimised for FiveM, Roblox, Unity or the web.
hire me for 3d →6 categories
01
Hard-surface and environment models built from references or your concept art, with clean topology that's easy to change later.
02
Clean UVs, high-to-low bakes and PBR materials that look right in the engine they're going into, not just in the viewport.
03
Retopology, LODs and polygon budgets matched to the platform, exported in the format your engine expects with collisions included.
04
Product shots, turntables and short animations for store pages and trailers, plus rigging when a model needs to move, and interactive 3D on the web with Three.js.
05
Stylised and realistic characters and creatures, sculpted, retopologised and rigged so they're ready to animate.
06
Rooms, buildings and full scenes, from game levels and MLO interiors to architectural visuals with lighting that sells the space.
// case studies on the way
There’s no public 3D project here yet. Ask and I’ll send samples, or tell me what you need and I’ll show you the closest thing I’ve built.
Blender / Substance 3D Painter / Photoshop / Marmoset Toolbag / Three.js