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UI/UX Design

Interfaces people get. Research, flows, wireframes and finished UI for web, mobile and game screens. I design things I can also build, so handoff is short.

hire me for design →
categories
5
skills
15
tools
5

Skill set

5 categories

01

Research

Before drawing anything I find out who the product is for and where they get stuck: short interviews, a look at what competitors do, and testing a rough prototype with real people.

  • User interviews
  • Competitor audits
  • Usability testing

02

Structure

Mapping every path through the product and naming things the way users think about them, then agreeing the layout in quick wireframes before any visual design.

  • User flows
  • Information architecture
  • Wireframes

03

Interface

Finished screens for web, iOS, Android and game UI, plus clickable Figma prototypes you can test with users or show to investors.

  • UI design
  • Interactive prototypes
  • Game UI / NUI

04

Systems

Tokens, components and rules your team can keep using after I leave, checked for contrast and keyboard use, and handed over with specs and a walkthrough.

  • Design systems
  • Accessibility
  • Developer handoff

05

Websites & landing pages

Marketing sites and landing pages designed to explain the product quickly and turn visitors into sign-ups.

  • Landing pages
  • Responsive web
  • Conversion design

// what you get

  • Figma file with every screen
  • Clickable prototype
  • Component library
  • Handoff notes

// tools

Figma / FigJam / Maze / Illustrator / Photoshop