01
Research
Before drawing anything I find out who the product is for and where they get stuck: short interviews, a look at what competitors do, and testing a rough prototype with real people.
- User interviews
- Competitor audits
- Usability testing
~/services/design · 02
Interfaces people get. Research, flows, wireframes and finished UI for web, mobile and game screens. I design things I can also build, so handoff is short.
hire me for design →5 categories
01
Before drawing anything I find out who the product is for and where they get stuck: short interviews, a look at what competitors do, and testing a rough prototype with real people.
02
Mapping every path through the product and naming things the way users think about them, then agreeing the layout in quick wireframes before any visual design.
03
Finished screens for web, iOS, Android and game UI, plus clickable Figma prototypes you can test with users or show to investors.
04
Tokens, components and rules your team can keep using after I leave, checked for contrast and keyboard use, and handed over with specs and a walkthrough.
05
Marketing sites and landing pages designed to explain the product quickly and turn visitors into sign-ups.
2026Full-stack build
A CRM with customer memory for a contact-centre network: contacts, accounts, leads, deals, quotes and support tickets, with every interaction on one timeline.
2026Product design and front end
A tow-booking app that works like a ride-hailing app: the customer pins their car, picks a truck at an upfront price and tracks it live, while the nearest tow partner accepts the job on their own phone.
Figma / FigJam / Maze / Illustrator / Photoshop